I had the very lucky opportunity to be the Director and Co-Writer for
Hole In The Wall, a fully virtual environment sitcom using the
Arthur Smith Virtual Production Studio at TMU.
Together with my Producer and Co-Writer Kristofers Ozolins, we developed a 35 minute situational comedy featuring a cast of comedic talent, along with virtual holes in a virtual wall, to demonstrate to viewers and future studio producers how the space can be utilized to its full potential.
Using Unreal Engine, ZeroDensity and other software, Kris developed a virtual apartment environment to map onto our real-life studio. We then added booleans into the walls of the virtual space, to simulate a hole in the virtual wall. The actors, using monitors hidden off-camera, could see where the hole was in the space, and move things in front of, around and behind the hole.
This allowed us to showcase the uses of virtual space, as we could hide real props behind green-screened elements on the set, such as a greenscreened block or door, so it seemed like props could vanish into thin air. We also played around with digital and virtual set pieces, using the parallax and blur of the actual cameras to make the virtual objects more convincing.
As this was the first actual show done in the space, ever, the stakes were really high. We had a super talented crew and cast that worked their roles to perfection, and enabled us to put on a show that is used to this day to explain the intricacies of the space.
Note in the image above, how the entire set was just green screen, and yet the camera crew had a monitor to view their actual shot, and what the audience would see after the virtual post-processing occured. This allowed the camera crew to follow digital objects, hide parts of the virtual set, and more.