Project Archive

Below are brief descriptors of cool things I have worked on.



an on-the-set picture of the Hole In The Wall virtual sitcom.
I had the very lucky opportunity to be the Director and Co-Writer for Hole In The Wall, a fully virtual environment sitcom using the Arthur Smith Virtual Production Studio at TMU. Together with my Producer and Co-Writer Kristofers Ozolins, we developed a 35 minute situational comedy featuring a cast of comedic talent, along with virtual holes in a virtual wall, to demonstrate to viewers and future studio producers how the space can be utilized to its full potential. Using Unreal Engine, ZeroDensity and other software, Kris developed a virtual apartment environment to map onto our real-life studio. We then added booleans into the walls of the virtual space, to simulate a hole in the virtual wall. The actors, using monitors hidden off-camera, could see where the hole was in the space, and move things in front of, around and behind the hole.
This allowed us to showcase the uses of virtual space, as we could hide real props behind green-screened elements on the set, such as a greenscreened block or door, so it seemed like props could vanish into thin air. We also played around with digital and virtual set pieces, using the parallax and blur of the actual cameras to make the virtual objects more convincing.
As this was the first actual show done in the space, ever, the stakes were really high. We had a super talented crew and cast that worked their roles to perfection, and enabled us to put on a show that is used to this day to explain the intricacies of the space.

Note in the image above, how the entire set was just green screen, and yet the camera crew had a monitor to view their actual shot, and what the audience would see after the virtual post-processing occured. This allowed the camera crew to follow digital objects, hide parts of the virtual set, and more.

TMU Votes Technical Director Multiviewer
I had the fortunate opportunity to be the Technical Director for the Arthur Smith Virtual Production Studio's TMU Votes team. As the 2025 Snap Provincial Election was running, I was switching cameras, cueing pre-recorded elements and working with our Journalism and Production team to gather and showcase individual seat results as they came in from across the province of Ontario. We were the second broadcast in the province to officially announce the winner of the election cycle.

A 3D Printed duplicate of a porcelain horse sculpture from the ROM, Scanned by a High School Student
Originally a drop-in workshop, I designed a 90 minute lesson for visitors at the Royal Ontario Museum to learn how to 3D Scan using a free app (Polycam) and what potential uses for 3D Scanning could be.
This was later turned into a bookable lesson through the School Visits website which got multiple bookings a week for 2025 (now archived). We also incorporated this concept into the museum's internal digital collections, creating digital scans and copies of artifacts to assist with vision accessibility.

Tactile Map Image
This began as a branch of an earlier idea, which used The City of Toronto's 3D Massing dataset to create maps of people's neighbourhoods, this evolved into a way to improve visual impairment accessibility at the Royal Ontario Museum.

Using 3D printing, I created maps of areas around the museum, maps of specific floors within buildings to help with wayfinding, and tactile touchables to improve accessibility in more visual-centric spaces.

My team at the ROM runs a program called Hack The ROM which is a 12 week video game development course for elementary school classrooms to join virtually. The makerspace team, along with partnership from museum Indigenous educators and Ubisoft Toronto professionals, teach the classes how to create basic video games in Scratch.
A major part of the course is also teaching students more about First Nations history in Canada, as well as cultural and artistic belongings that First Nations Peoples use in their daily life. Kids are encouraged to make video games or digital projects which feature these belongings and showcase them at the end of the year at Ubisoft Toronto's Headquarters.

3D Printer Project
More of a hobby than an on-going project, I'm building my skills in 3D Printer fabrication and modification, specifically learning how to tune them to be faster, and how to tune Klipper firmware to improve a 3D Printer's performance.